Bugger off! is a tower defence game in a world where huge bugs are
invading humanity and huge frogs are trained to exterminate these
bugs. The genre of the game is strategy puzzle. In the game player, the
gets to defend iconic locations and cities around the world from the
giant bugs.
The game emphasizes a charming and visually pleasing aesthetic with
bright colours, endearing character designs, and recognizable
landmarks from four distinct real-world locatiomons. Each level is
meticulously designed to reflect the unique characteristics of its
corresponding real-world location. This not only provides visual
diversity but also introduces specific challenges tied to the
environment.
My contributions
Project Info
My roles: Scrum master,
Animator, Support, Implementing audio
Team size: 5
Time frame: 4
months
Engine: Unity
Scrum Master
As the scrum master my main objective was to conduct the
daily and weekly scrum sessions and making sure that every
team member is on the same page at the current state of the
project. By performing this role, I have a better
understanding on how to interact better with the team members,
identify possible bottlenecks, a greater understanding of
the Agile process and principles and over all general
improvement of my collaboration, conflict resolution and
adaptability skills.
Animator
As the the main animator of the team i rigged the sprites
from scratch, added inverse kinatics and created the
animations. I also help implementing the animations so they
would be triggered depending the state of the character
using the animator. I also implemented spline animations to
the centipede.
Tutorial Scene
One of the feedbacks we got from our testing sessions was
that the UX had to be improved. Players had some troubles
understanding the UI. Therefore we decided to create a
tutorial scene for first time players. I was appointed to
create such tutorial, having to access the programmers code
without breaking anything using the the observer pattern and
animations to direct the players attention.
Code Snippets
In the project i got to implement the sounds and the tutorial scene. Bellow are some of the code I wrote.